58 BRIDGETOWN RD HILTON HEAD ISLAND, SC 29928 Get Directions
58 BRIDGETOWN RD HILTON HEAD ISLAND, SC 29928 Get Directions
Intelligence Engine Design Systems
Intelligence Engine Design Systems is dedicated to advancing the craft of game design through the application of computational intelligence techniques, disciplined decision modeling and combinatorial optimization approaches, and the application of both industry and academic AI techniques to game design problems.
Our first game is City Conquest. City Conquest will be released for HD-capable mobile devices (iPad 2+, iPhone 4+, iPad Touch 4+, and high-end Android phones and tablets) in the summer of 2012. Visit our Game page for more info, or visit us on Facebook and Twitter or our prior Kickstarter campaign.
Intelligence Engine Design Systems was founded in Hilton Head Island, SC, in August 2011 by Paul Tozour, a seasoned AI developer and technical designer whose credits include Metroid Prime 2: Echoes, Metroid Prime 3: Corruption, MechWarrior 4: Vengeance, and several other well-known titles.
In 2012, Intelligence Engine ran a successful Kickstarter campaign to help us complete and publish our flagship title: City Conquest, a groundbreaking new "TD-RTS" strategy game for iOS and Android.
We were also interviewed by AiGameDev.com in February 2012, in which we discussed our evolutionary design techniques.
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